Monday, November 9, 2009

The Hungry Caterpillar

    



These are my inital designs and ideas for my eleven second club animation. I know that it seems cliche and a little unimaginitive to do a caterpillar, which is what springs to so many minds when they hear the word cocoon. However, I felt like I could really have fun with a large, flabby character with a lot of arms, and squashy, stretchy animation. It was suggested to me that I keep his enviroment cramped and restrictive, which I agree with, it will really lend a sense of discomfort to the scene and atmospher that suits the sound clip well.

Below is the video of the two acting clips i will take my reference from.
 


Monday, November 2, 2009

Double Team

Second post of the evening, just to cover the emotion change excercise that we were given last week.

I ended up working on mine very late and close to the deadline, due to complications with my previous attempt at the excercise. This is my reasoning for its obvious shoddiness.

I had two finishes to this one:

SAD TO ANGRY



& SAD TO HAPPY





The reason the I did not hand in the first one is because I felt that by making the character stand I was making a mistake in terms of camera and silhouette, the animation at the end is choppy, unimaginative and rigid.

That said, the latter is hardly better. There are obvious problems with silhouette, it is very difficult to see what is actually happening in the pose. As was also pointed out to me, the whole sequence needs longer pauses at crucial points, such as when he drops the harmonica, or when he inspects the coin. I think that the main issue is that I just didn't spend enough time on it, making sure that it was smooth, well timed and clear to the viewer what was happening.

And Lift.




Belated post on the lift excercise from a couple of weeks ago.

Here is said lift.





The idea behind it is that the character is not expecting the object to be heavy, hence the lack of anticipation towards the beginning, although i feel that a little anticipation would have been a sensible choice, just to make it more believable. The lift loses the sense of weight and timing when the object is lifted to the characters chest. The object seems suddenly to change in weight, becoming much lighter, only to become unsteady and heavy again. I believe that had I pulled the pose into more anticipation prior to the big heave up to the chest, it would be more convincing. I like the drop and the jump/fall, i feel that the timing works well and the movement is fluid and plausible.