Saturday, June 12, 2010

After the Rush Hour






Buh. Brain death noted.

So it is done, 2 thirds of the way through our course. Although we technically have a little bit of a wind down period before our official end of year now... But it's nice not to feel guilty about sleeping.

Negotiated uploaded on Thursday at about 10:50 I believe, that was another looong night. Sod the timeline that I said I would upload, you can just have a goosey gander at a few of the finished stills from the hand in piece.

I know the model is not fantastic and I did sort of have to rush it a bit at the end, but I would find it difficult not to be pleased with the amount that I have achieved and learned. I was an ambitious novice, and I feel as though I managed to deliver on my brief. Albeit that that the quality is not as high in particular areas as I was hoping – certainly it is not as adept a job as some of my contemporaries may be capable of - and there are some rudimentary mistakes which are disappointing to me, but I had to pay a time sacrifice somewhere. To have learned as much as I have is satisfying enough.


Tuesday, June 8, 2010




Here are the poses/final concept for Heracles
The model is not complete - clearly - and the poses are not final, it was just to see if I could move the topology around successfully. I would love to texture this feller up in the style that I've painted him, so maybe that can be a little summer project...... As well all the other things I intend to set myself.....

The Approaching Curve.


Learning curve. For me the negotiated brief has been a monstrous learning curve. The last time that I tried to model anything at all was my own face for Georg's Masterclass. Before that it was the environment that we all had to do last year. Fun.

However, I have seriously enjoyed modelling so far, and I have learned an invaluable amount. My only qualm is that I wish that I had known how much I would throw myself into some of the other projects -- The pitch, as well as working right up to the bleeding edge on the third year projects, in the studio til 7am for Will's -- I think that I would have been less ambitious with the negotiated. For somebody with a very basic knowledge of 3D modelling, I drew up a complex modelling project that I really wish I had more time to work on.
It's pretty clear to me that I'm not going to hand in a finished representation of what I wanted to hand in, as Georg pointed out to me, a high quality result in this project would most likely be at the expense of another project. Sadly, the time sacrifice has been made on this project. I'd like more time, but rules is rules, I was meant to be out of my comfort zone, and to push myself to learn a new skill. I am going to finish the model, just after the hand-in, I want to take this to the end and develop my skills in area that I was previously weak in.

Anyway, the screens are various parts of the model as they are currently, and a quick pose test, the next post will be a visual time line of how this project panned out for me.

Suckers Intl. Has Gone Public

Quick Update, I've been a bad blogger.

Pitch - Went well, despite some story issues? I think it was well received, although the chaps we were pitching to had areas of expertise in areas outside of game production, they still have a vast knowledge of animation process and professional practice, so their feedback was valuable. I'm pleased with the outcome, I think that both Kat and I pitched well, and that we were clear and articulate. Without arrogance, I feel as though the visuals of our pitch were a particularly strong element of our pitch and really help sell the idea. It was a good experience to work with Kat, she is a brilliant artist and very easy to work with on ideas. I think that Kat's very strong artistic capabilities really pushed me to work that little bit harder and develop my own artistic and digital skills for this project, so I'm grateful for that, heh. Hand in bible is displayed below.

AT Essay - Holography, that is what I am doing it on. It's coming along ok, it's just a bit of a pig in terms of time, because I really need to be using this time to work on my negotiated brief.

Negotiated Brief - I'll update in depth on this later, but in principle, I am buggered.

jake_kat_pitchdesignbible