Sunday, January 4, 2009

Walks P2

This time we did more walks.

In 2D we had to come up with a different walk to what we did last time. I elected to a sneaking walk.






Well, this walk is clearly not so much a sneak as a velociraptor impression. I think that the legs work well for a sneak, it's the upper body and use of the short arms that give it that raptor feel. the body leans back and forth at the wrong time and too dramatically to be even a comic sneak. I think that if the arms were more expressive and the body was just a little more rigid then it would work more successfully as a sneak.

In 3D we were actually creating a cycle this time. I chose a depressed walk for mine.




I'm fairly pleased with this, the animation feels smooth. However, I feel that because of the slightly off timing, it looks a little wooden at times, which reduces some of the lifelike quality. Parts like the head need to be less erratic in the upward lift and the feet need to feel more like they are touching the ground, there is not enough sense of weight. It's one that I think I should have spent a lot more time on, trying to get all the separate parts moving individually but working as a conglomerate.

Walking P1

Long time no update.

Walks. We have now ditched our block men in favour of characters with legs to create a walk cycle.

This was my first 2D attempt





I think for a first attempt this is not too bad. The legs work fairly decently and the fast pace is complemented by the secondary animation in the arms. It looks somewhat like a powerwalk. Where it fails is in the bounce of the body, its too sudden and needs to ease in and out of the change in height to look smoother and more realistic. To make it look less like a powerwalk and more ordinary, a change in stance of the character and adding frames to slow it down would be the place to start.


My first 3D attempt




This isn't quite the right video but its basically the same. With this walk I was trying to covey a very feminine walk. I think that whilst the first step is jerky and and not very smooth the rest of the animation works to an extent. The way that the hips move and the hands curl definitely works, but the legs seem a little too crossed to feel completely natural. I also think that i got got carried away with making the hair flick and it looks slightly unrealistic.