Our final sector on walking was producing assessed walks based on videos of ourselves walking. I chose to a striding walk.
This is my 2D attempt.
I have mixed feelings on this. In animation terms, I feel like the top half and secondary animation work fairly well, they convey a strong sense of rigidity and purpose. However, the legs make the overall effect fail as they are far too short proportionally, and this makes the stride in the legs unable to reach as far as it should to be realistically accurate. There are also issues with speed in general as it is a little too fast. I think that given the chance to rectify these issues the animation would be much more successful.
My 3D attempt.
I feel that posture in this one is successful, the animation is a little rigid at times and to me seems a little unnatural, however overall i think that this one works, perhaps more so than the 2D one, because the stride is more accurate. The secondary animation (head and arms) is also fairly successful in my eyes, although perhaps the head moves a little too much to each side making it look a little like a comical strut.