Tuesday, March 31, 2009

Ident Pre-production



Initially I had a few ideas and produced a moodboard to get ideas flowing more coherently.



This was my idea for chew tv's ident. It may seem a little disconnected from their themes and ethos at first but allow me to explain. The idea behind it is that the orb represents chew tv, and the sea creatures represent the creative public. The two characters focused on-the fish and the jellyfish-notice that the orb/chewtv is growing as others join it, and it explodes when they join. This is to suggest that to join chewtv you are joining a growing community of creative young people and that your idea could help it to explode into something big or just get your own idea into the bigger picture.

I wanted to try to keep the design and look of the animation quite close to the flyer and the new, sleek, space age look they were looking for. This is a set-up I produced for the pitch.

Wednesday, March 4, 2009

Maya Environments

This a belated post on the 3D environments that we modeled, textured and lit in Maya.

My Idea for my room was loosely based on my interior background that I did for Animation Design.

I changed the design slightly, as I felt i wanted to do something at least slightly different but keep a similar feel. I produced a loose sketch for it. (which wont upload for some reason)

This is my final render of the room.



I am pleased with what I have produced. I think that the modeling is decent and fairly detailed, particularly the stereo. I think the texturing is fair, the bed and carpet I like, the bump map on the walls is a little too strong and needs to be toned back a bit, especially considering the look of the rest of it. The main problem with it is that it is too dark. The strength of the ambient light needs to be increased to help light some of the detail that is missing in the shadows; whilst the shadow does bring a dynamic to the room it still needs to reveal more detail. The light emitting from the lamp on the bedside table needs to be softened and dimmed as the shadows it creates are too harsh and bold. All in all though, I'm reasonably happy with my attempt.

Here is the polygon render to show all elements without shadow.

Live@5

On monday we spent the day collaborating with the broadcasting students on Live at 5. It was our job as animators to produce the graphics for the show. I say produce the graphics, it was more a case of editing pre-produced graphics to suit the topics of this weeks show. Since my specific job was to edit the names on the aston straps, it was, suffice to say, dull. It was a simple task that, I feel was a little pointless for an animation student to be doing, it could have been done by anyone who had used after effects a little bit before. I think that the broadcasters didn't really appreciate that they could have had more than what they were asking of us. Also, whilst Orla did a good job of organising us as producer and communicated well with their team, they still kept coming back to us with mistakes that had been made, mostly by them. The day was good as an experience, as an example of working in a group and in conjunction with another team of people, I just feel as though the potential was wasted, they were specific about what they wanted and we adhered to that and left no room for any creativity or display of talent. I would say that I was pleased with what I had produced but, what is there to be pleased with? I typed in some names into a pre-designed After Effects project, and exported it so it was ready for them to use, not exactly an achievement. They could have done that, it didn't really require animation students to produce what we did for Live@5. As I said before, I can appreciate the day as an experience of working with other people, I'm just not sure it was necessary for us to be involved.